#ifndef CINTROSTATE_H_
#define CINTROSTATE_H_

#include "IGameState.h"
#include "CRender.h"
#include <D3D10_1.h>
#include <D3DX10.h>
#include "CButtonUI.h"


class CIntroState : public IGameState
{

	CIntroState();
	~CIntroState();
	CIntroState(const CIntroState&);
	CIntroState& operator=(const CIntroState&);

	int Xpos;
	int yPos;
	bool showMe;

	SSprite* background;

	CButtonUI button;


public:

	static CIntroState* GetInstance();

	void Enter();
	bool GetInput();
	void Leave();
	void Update(double delta);
	void Render();
	void StartUp();
	void ShutDown();

};


#endif